In my quest of designing a CCG, I am currently quite confuse with the notion and role of strategy and tactics in games. I do understand the standard definition of strategy and tactics (strategy is long term plan, tactics is short term plan...), these definitions are normally found in business or military field. The main problem I have is strategy and tactics in GAMES.
There are people who suggests that strategy is harder to plan while tactics are easier to make, and that strategy is superior to tactics. In fact, if I am not mistaken, in Sun Tzu's Art of War, he said something like: Strategy without tactics is the slowest way to victory, tactics without strategy is the sure way to defeat. This further stresses the idea that strategy is more important and more rewarding than tactics. For example, people always tell me that chess is 99% tactics, and go is more on strategy (some may argue that go has tactics as well) and therefore go is superior to chess. Is it true that a game which focus on strategy is tougher and more challenging and so, more rewarding than a tactical game?
Lastly, what are some game mechanics that make a game more strategic and which makes the game more tactical? Thanks.