I am currently working on a sci fi wargame that is symmetrical, but have been asked why it's not asymmetrical? My answer is because it was never planned to be asymmetrical. But because the question has been posed, I start to question the design theory behind this genre of gaming: the war game.
The game is designed for two players and is to be played in under 1 hour. As war games go, these rules are not complex. I am worried about complicating the rules.
With that said my question to the group is this:
Is symmetry a factor when purchasing a game?
Is asymmetry naturally better than symmetry?
What examples (other than chess/checkers) of games illustrate the wonderful world of symetrical baord gaming?
What examples illustrate a game that would have benefitted from asymmetry instead of symmetry?
Does symmetry naturally limit replayability?
Any comments outside of these questions is appreciated.
As a note, I probably should just invest additional time into creating an asymmetrical game; ie new attack/defense/movement. Right now the game is fun, but could signifigantly benefit from more time.
I read through it and it really clarifies great mechanics in asymmetry.
I suppose that asymmetry does not define fun for a game, but it sounds like it helps.