Hey Guys,
I posted a new blog entry that talks a bit about how I came to understand the implementation of synergy in my card game OverRealm. Just like everything else, synergy doesn't just happen – it's thoughtfully designed. Understanding how to maximize your synergies is important for them to happen consistently. You can read more here:
https://holtforkgames.wordpress.com/2016/09/05/synergy-overrealm-and-oreos/
Have you designed games with synergy? If so, how have you approached it?
Very cool! Watching players discover synergies that you hadn't intentionally designed is always really cool to see happen.
I do think it would be a good idea to map out abilities of the different characters to see what overlaps the most and least. This will help in balancing, as you can more actionably adjust the stats of one character who may combo less than others, and vice versa. It will also help to improve characters that don't seem to synergize as well as others.
When you start to map these things out, you get a strong understanding of these relationships in your games. Once I did this, creating new heroes for my game OverRealm became ridiculously easy. Balancing them...that's an entirely different blog post I'm not ready to write yet :)