Here I go, rambling again.
When I think about what kind of games I like most of them tend to be cooperative. I like the feeling of accomplishing something in a group, and contributing to someone else's gaming experience in a non competitive way if that makes sense. I still love a lot of competitive games mind you, but I feel like my personal favorites put you in a group. Whether to fend off AI controlled enemies, or a “dungeon master” of sorts.
These games tend to be fairly difficult to compensate for the number of players working together (one that I've heard of and want to try is Ghost Stories). I've said it before that I prefer games that make you feel you were actually good at the game. This is amped up to the 'enth degree when I play a (fair) difficult game. Not only do you feel like you've accomplished something with your friends, but now you've accomplished something big. You never would have made it out without help, and it was because of your good teamwork that you were able to overcome the odds.
I'm very glad that I was able to capture a similar feel for the game I'm working on now. Something one of the players said stuck with me though.
“This game is fun for the same reason DnD is fun. You know you're going to get fucked at some point, and it might not be soon. You're just waiting to find out how!”
Not sure how I feel about that one...but I took it as a compliment at the time. What do you guys think?
It's a dungeon crawler; after I get to testing it more offline I want to post and distribute it online as a free print and play.
I never thought of it that way, but in that case I guess it's a good thing. To clarify though I meant to ask your opinions in response to the bulk of my post. My bad for not making it clearer!