Since the Strategy Points have made their entrance in my life. I feel I can work on my more professional version of my war game.
I decided on the following and need to test it.
But I wonder how you guys think/feel about it.
Would it be theoretical acceptable?
If a small squad of infantry runs around the map for several rounds.
Until sufficient Strategy Points have been build up.
To have a well prepared attack?
What I mean is that in a way.
Units can build up their effectiveness before going into combat.
Making them 2, 3 or even more stronger.
By default, every unit on the board can perform 1 action (move or attack). If the players wants more actions for the selected squad. SP is being spend until the desired situation has been reached.
Spending SP on extra actions follows the next rule:
1 extra action costs 1 SP/€.
2 extra actions costs 3 SP/€.
3 extra actions costs 6 SP/€.
Then 10, 15, 21, etc. per €.
Tanks have it easy against infantry.
But if infantry get the time to prepare...
After a couple of rounds, infantry are able to perform this one super action that can mean the end to a tank.
This with mere light weapons.
A prepared fodder squad is the strongest thing in the game.
Those are already running around ;)
The grenadier does 3 and the rocket soldier does 9. I knew I should jave posted some more about the game.
In the original game. Light infantry are able to beat tanks because they always can do damage. Given that it takes 6 times longer against light tanks. Which is a whopping 18 rounds. But the damage is there. So instead of health tracking per unit. I currently am focussing on strategy points for the whole type of units. I thought that it would be better for a simpler game in terms of handling. Strategy points can be done of the board.
Seeing as how infantry runs when facing a tank. They could get into better positions?? They are out of range in a sense. And just as fast as the tank. The tank player needs a jeep to catch the infantry before it is to late.
Or should I simply accept that infantry has no chance when being outnumbered? Perhaps limiting to only a double attack? That would mean that only 5 or more light infantry have a chance. Which is easy enough to achive.
But still better then needing at least 9 infantry which is 18 points. I wanted to limit to 16 points per type.