I'd like some help coming up with a strong theme. The mechanics of the game revolve around influencing your opponent's choices. When it is your turn, you are limited to several specific actions. The twist is that those actions have all been chosen by your opponents, so when you choose one, thinking it will further your goal, you are also helping another player, though it may not be immediately apparent how.
So this obviously lends itself to an intrigue/backstabbing/political type game, where the focus is not on directly effecting your opponent, but weaving plans within plans and getting your opponents to dance to your turn without them knowing it. Originally this was going to be themed around the Gormenghast books (which I love, and are very evocative) but frankly most people don't know them. Another great idea I had was that the players are all high ranking demons subtly vying for the throne of Hell, but I think this is a bit too dark. What are your thoughts? I really want something that will draw the players into the texture and mood of whatever setting I end up on.
Illuminati is one option, for sure, but it has been done before by Steve Jackson, famously. I considered the players all being norse gods, toying with the fates of men to get back at each other, but there are so many mythology based games...