RED is basically "finished", mechanics wise. Aside from tweaking the rules and redoing some artwork (and making separate files for TGC) I don't see myself doing much more to it. Don't get me wrong...I intended to make RED a living project, where I'd continuously add content over time. That hasn't changed but that doesn't mean I can't think about a new project, right?
I wanted to make a dungeon crawler (from the perspective of Monsters in the dungeon) after RED. Still do but recently another idea's been buzzing in my head. This second idea involves a galactic battle x racing circuit in which robots are flown across the galaxy / planets like "tracks".
Managing your Robo via planetary pit stops, upgrading weapons (using parts you "borrow" and parts your workers make), and customizing your Robot before the game are the three big concepts toward it. Most of my games tend to be very character focused so this would also include a roster. Albeit a smaller one.
At the moment I'm doing research on popular racing games on the side. As well as looking into the Twilight Imperium games. Not exactly the same, but TI has some of the best resource management I've seen in a game. In my opinion anyway. Are there any good racing games you guys think I should look into?