I'm designing a farming game in which players plant seeds by placing a tile. The tile tracks the type of seed planted and gives a number for how long until that seed ripens and can be reaped. My current thought is to have the tile be a color representing the type of seed with a number representing how long until you can gain profit from the crop. Every round if certain conditions are met the player either flips the tile or replaces the tile to reveal the next lower number, ie a brown token for potatoes with a 2 on one side and a 1 on the other. It's placed with the 2 and is flipped to the 1 the following round and then can be picked the round after.
The problem is I don't want a ton of tokens, if a player is planting 16 different plants in a turn (unlikely in the current design, but possible) and some plants take 4 weeks to ripen, that's at least 32 different tokens, not to mention tokens for any seeds they didn't plant.
So, I'm looking for an alternate to my countdown conundrum. Thanks in advance!