I know I briefly "touched" on this in another thread... But I wanted to have a discussion concerning "Trading" cards as a game's mechanic.
We know that most "TGCs" aren't really about "Trading". They are more about buying more random "booster" packs to get better cards. So why can these games call themselves "TGCs"? I'm not quite certain to be real honest.
In my Work-In-Progress (WIP) "Monster Keep", one of the battle aspects is that, as a mechanic, you can KEEP the losing "Monster" and add it to your deck at the end of the game. This POW can remain with the opposing player or you can "negotiate" some kind of "Trade Agreement" to recover your cards.
Sometimes a player will be like: "I don't want to trade..." And that is perfectly legitimate as being his choice. But other times, both players may be interested in "Trading" cards as a SET (collection) or on an case-by-case basis where the card count varies.
Now I know some of you (I believe @FrankM mentioned that this did NOT work in Magic...) might have diverging opinions and I'd like to hear your thoughts...
One IDEA that has struck my fancy was ... Tournaments. Rules could be no "Trading" or "Restocking", you play with the cards you have in hand. This means that "Monsters" that have been captured remain in the hands of the losing player too! So it's more about "adaptation", how well can you play with the cards you have in your "mutable" deck.
What are your thoughts regarding using "Trading" as a game's MECHANIC???
Please feel free to Comment / Give Feedback / Ask Questions / etc.
Cheers!
Additionally there could be OTHER "Tournament" rules which either allow "Trading" after a match or "Restocking" which basically means using additional "fixed" boosters to recover cards.
The thing is this: when YOU capture opposing "Monsters", your OPPONENT captures OTHER "Monsters" (yours). So it's kind of like a Trade-off where you get some of the other player's monsters and he gets some of yours. Your deck is in a state of flux.
In tournaments where "Trading" is allowed, players can try to make deals to recover their lost "Monsters". And in "Restocking" tournaments, you can have a FIXED amount of boosters to recover cards from.
An example: a "Restocking" tournament allows players to submit ten (10) "fixed" boosters and allows them to re-stock whenever they feel the need to dip into their "reserves".
Something along those lines...