Hi all,
I had a question about *unit cards* and *abilities*... In the dual game I am designing (1 vs. 1) players conjure units that get played in different stacks (card stacks). Each unit has a strength value between 1 and 5. So far so good...
The problem I am having is giving units an *active ability*. The problem is the number of units that I have in one edition is 30 units. 10 from one color, and 5 for the remaining 4 colors (total of 20).
I am worried that I cannot come up with enough *unique* abilities for the units...
Q: Are there any guidelines I can follow to come up with abilities?
In my game I have: Deck, Hand, Battlefield, Victory Spots and Graveyard.
For resources, I have: Mana (5 types), 5 Mana dice, APs, Battle Dice (5 types too).
I also have 3 types of Effect cards: Relic, Enchantment and Instant.
-Relics (3 per player) are like permanent enhancements to your units.
-Enchantments are like Yu-Gi-Oh! trap card and are passive abilities until a unit is attacked (or attacks).
-Instants can be played at ANY time.
I am thinking about including *Life points* for each player (maybe - not sure). It would add a lot more possibilities to the game (For Effect cards and unit abilities). Maybe 20 Life points.
Q: Do you think I should add Life points (Your opinion)?
Note: I am not trying to re-create a Magic the Gathering game since my game uses dice (not as counters - but as a game mechanic).