I am bothered with the speed on which XP is gained and spend in my game. The system is balanced on itself. But slow in general.
XP spending is a rather unique event. And right now, the ration is killing 6 opponents to effectively double in worth. I prefer to see this as +1 for a -6.
1:6
My mistake in the beginning was to see this as a *2 / 6.
1:3
I am considering speeding XP gain up. Because of mechanics. I am forced to simply multiply the XP gain by a factor.
I am wondering what the ratio's are in other games. Who likes to share?
My main problem is that when the game is played. Everything "dies" after an average of 6 rounds.
Sure there is rebuild and stuff. And the actual game takes longer. But please take note of that number 6.
1 squad is worth 3600 in units.
In 1 round, you kill off 1200 units and gain 1200 XP.
1200 XP spend on units health and damage, is worth 200 in units.
I need a whooping 18 rounds to get 1 squad "back" in the form of XP.
Since dividing XP costs is not an option at this point. I am thinking of multiplying the XP gain by 3 instead.
Killing of 1200 units will gain the player 3600 XP.
This is worth 600 in units.
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I have started adjusting the Event Cards as well. That are based on XP. Their previous versions where way to weak in comparison to the current XP system. And relatively speaking, not fair.
It got me new wall o text cards. But these cards will have to follow the new trend as well.
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Need to sleep.