So I am currently designing both board games and a video game and find it interesting to see the similarities and differences between the two. I am creating a monster fighting game call Duel Beasts and the more I explain the game to other people the more I realize I am using board games to explain my inspiration and logic behind how it works.
It is coming along nicely but I wanted to get some feedback from this community and see if I could get some questions answered. And these questions do have to do with board game design mechanics so I hope you can all indulge me. ;)
First question I have had lately is in regards to playtesting. When designing a board game I can easy print of some rough draft cards and give the game a play, but with a video game you can't do that as easily for obvious reasons. I know some of you here also design video games and I am wondering if any of you actually tried to distill your video game mechanics into a board game and tried playi testing it as a board game before investing to much time into development just to find your game wasn't any fun?
I wonder if more companies did this if there games would actually be funner to play, or if video game design is so different from board game design that the two couldn't really work together. I mean there are some obvious restrictions in board games, but I would imagine that they could mimic some design elements of video games really well; such as combat mechanics and skill mechanics.
Second question is in regards to size. I love seeing boardgames limit their size because of production cost because in more cases than not it leads to a more elegant and simple game. Even large and complex boardgames are substantially more simple than most video games. How do you decide what content to keep in a boardgame and what to cut when designing, and can this be applied to video games or not.
For example, when designing board games I usually cut a lot of content to ensure that the pace of the game is quick, that is my main way to know if my game is to big or not; the pacing. But in video games a lot of the pacing can be resolved by calculations of the computer. I can fight 1,000 monsters just as easily as 1 or 2; but does that make for a more fun game? Isn't simplicity and meaningful choice more fun that a deluge of complicated rules and options? So is there anything I can learn from board game design that can be applied to this?
Last question is in regards to number of players, and is more me wondering why almost every game has a single player element in video games and barely any board game has single player options. I for one hate single player board games, but mostly because I haven't found a good one really. I find most video games offer a single player experience, and I wonder if this is because of good design or rather because it is easier to make it single player than it is to make it multi-player. Some of the most popular games in the world right now actually don't even offer single player options and I am wondering if the board games actually have something to show about the benefits of multiplayer that people just take for granted.
I think most people just assume board games are multi-player because they are board games, and not because that is a good design decision.
Anyways, thanks for the replies and thoughts.
Also if anyone is interested to see my game it is found here: www.duelbeasts.com
Wow really good thoughts and input all, I am actually really excited to see more comments; I know many board game designers also are video game designers and I don't think this is a coincidence.
I will write some more when I get a minute. :)