We all know popular board games/card games often come out with video game versions, such as Scrabble, Monopoly or Magic: The Gathering. But what I am here to talk about is that fascination people have clung to from a by-gone era.
Virtual Reality.
A little while ago, I found a very promising project on Kickstarter. The project looks like it will fail, but I am hoping they will try to get funded again with more visibility to the market.
This project is called Atlas: Virtual Reality Made Real. It uses a visual headset with an I-Phone and some room-mapping flags to keep it affordable. You can find it here: http://www.kickstarter.com/projects/62367895/atlas-virtual-reality-made-...
Why I brought this subject up, however, is the potential applications it brings to board gaming. You could play your favorite board game, such as Monopoly, as if you were the piece! You could also bring a virtual copy of your games with you everywhere you go, being able to simply place a marker, look at the ground and play the loaded program. Card games could expand and actually summon the cards you play, much like the anime version of Yu-Gi-Oh.
It has a lot of potential, and i'm hoping to see this product shine. Some thoughts on what you would do with this technology, or your opinions on it are helpful. What would you use the virtual applications for in your board game?
Thanks everyone for your input! Sorry for my late reply.
I expected mixed opinions on the subject.
Corsaire, I imagined the pieces themselves being virtual, but you could still physically pick them up in the virtual-space and move them around if you so wished. Having an option for using physical miniatures, VR or AR, which represent data depending on what the object you are using is, or what game you are playing, is also entirely possible. The potential for this technology lies in the possibility of multi-user functionality!
Also, for those put off by the iPhone, I am too. But you can't have everything you want in your product's first version. I plan to ask the creator if he is going to move away from the iPhone in the future, or perhaps partner with the I-Phone to make the product more standalone.
Also, as for cost. It can be reasonably priced. Games go for 60$ new at the moment, with new consoles 2-4x that. The entire rig is about the cost of one of the new consoles. Not entirely unreasonable, considering what you get. Also, the Oculus Rift is going high-definition soon.
I also thought of running a gaming center, where you pay for membership to use the Oculus Rift, and any other supporting technologies on a walk-in basis.