Balancing a multi army miniatures wargame is an absolute chore. Determining if one stat cost more than another (defense cost more than initiative) to upgrade or how much a ability on a weapon cost compared to a different ability (burst fire vs armor piercing).
I am trying to give a point value to each thing in the game but finding that balance has a lot of back and forth.
Also determing the number is another thing to worry about. Like do I want it to be low point totals (warmachine) or larger numbers (40k).
I am really having a great time racking my brain. There is more to balance in a wargame than anything else I have ever delt with.
I am working on setting up a spreadsheet to contain it all and make it easier to just change things when I change my mind.
Yeah, the analyzing is really taxing, but has to be done.
Here is a list of the main character stats:
HP-Number of wounds a model can take before being removed
•Range (RS)- This number is rolled against a weapons accuracy rating. Each success under the goal causes a loss of 1 die during damage step.
•CQ- This number is rolled against an opponent models CQ and is added to a weapon profile to determine number of attack dice.
•Defense (D)-This number is added to a Armor profile to determine number of defense dice during CQ
•Initiative (I)-determines movement and attack order
Then of course there is the weapon profiles and special abilities. But That is easy if I can get in the right scale.
Also a Very basic character starts with a 1 in each category except HP. A basic dude is 3.