So I am working on a small 12 Card duel system (it's a Micro Game)... Each card has four (4) different statistic:
1> Power (like HP)
2> Attack
3> Resilience
4> Damage
Firstly I don't like the term "Mana". In this game "Mana" is meant to signify some OTHER points that may be used to trigger "Active Abilities".
Some cards have "Active Abilities", others have "Passive Abilities" and lastly some have no ability.
I need something to also determine how much "Mana" each player HAS?
Anyone have any ideas? For the name or how to manage the quantity???
Thank you.
P.S: In an on-line version (Video Game), "Mana" could be purchased. In the physical version - I have yet to determine a way of *having* "Mana"...
With regards to the resource name, it's a Medieval Fantasy theme.
And I've got something in my "head" but it's just not materializing... I want the game to be simple such that there are seven (7) "Virtue Points" you can win with... Each player "battles" with strategy to win these points. As it is an odd number, it is possible to always determine a winner.
I'm working with an RPS-9, but I don't want "random" placement to be the deciding factor behind victory. Nor should placement on the field/table be the conclusive factor... I'm not certain about how the "comparison" mechanic will work either.
The "Battle" mechanic is also not certain. I don't know if I want those stats - I had a more solid idea - but I'm re-thinking it.
Going to mull it over some more...