I wrote this goal as I am making my first game, and I want to have a clear direction for the final product in terms of the feelings and experiences players will have during the game.
My goal is to create the following experience:
•Plenty of player interaction (my actions directly and indirectly affect you)
•Feeling of ownership and stake in building your empire (Settler's of Catan is like that. You feel proud of what you've built.)
•Some luck but lots of Strategy. I want the players to feel they made really good decisions or realize they made bad decisions, not just accept the outcome as just the way things go. I read somewhere (probably in these forums) that the player enjoys destroying an enemy space station because of good planning and effort instead of just playing the card that destroys the enemy space station.
•Anxiety: that feeling in a game where you are worried about what the other players could do, and very anxious for it to be your turn already!
What are some experiences or feelings you really like in games?