This is obviously a huge topic areas, but I have a specific/narrow question right now. I'm working on a game theory approach to ranking the "interestingness" of games. Roughly, it would say a game is more interesting if it requires players to apply more of their skill to the decisions. (Since players could be of very different skill levels, a game could be more interesting via randomization shrinking the importance of that skill difference, and so making it worthwhile for the less-skilled player to apply what skill they have.)
My question is this: Is a game more interesting/fun/whatever if it has consistently meaningful/challenging/skilled decisions, or if it mixes up those decisions with simple/easy decisions? Is variation in the difficulty / importance / stress of decisions something which makes a game more or less fun, or is the variation irrelevant, and it's all about the overall meaningfulness of the decisions?
I have read that, although it's been a long time. Thanks for the reminder!
I'm right now leaning toward a very simple approach (it's modeling after all). I'm allowing for variation in skill, but probably won't allow for variation in tastes.
I'm also hoping that I can get something out of the approach that "interesting to play" and "interesting to watch" are the same thing. Obviously, they're not, really, but hey, modeling.