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What Should Be On The Box?

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Draklorx
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Joined: 08/30/2012

I'm not sure if this is where this should be posted or not and feel free to move it if there is a more appropriate forum for it.

What all should appear on the box of your game? I realize that most games on the shelf are shrink wrapped so your box really needs to sell the game for you. Here is a list of what I have so far and I feel this is all pretty obvious:

Game Name
Company Logo
Recommended Age
Playtime
Number of Players
Sales Pitch (catchy blurb/bullet points about why the game is good)
Spiffy box art to draw attention.

Other things that may not be required but should probably be included:
Name of Designer
Picture of the game being played
Contents of box

What else do you think should be included? Is there anything that I've included that you don't think is 100% necessary? What about things I list as optional. Do you feel those should always be included?

Are there any good articles online about box design which you would recommend?

Chegra
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A Box by any other name...

My personal preference would be the catchy stuff on the top and front end of the box like the name and picture of the game. Maybe use a small corner for age, number of players, playtime and maybe a small company logo. Use the back to reinforce the fun. Like having a picture of game being played and bullet points or quotes. I'd put the company logo on the back and maybe the sides. As far as contents of box if it had tons of parts maybe something like "153 game pieces" or smaller "game includes: cards, dice, and board"
Game designer and specifics should be on the directions in the box.
Then again that's just my opinion.

Draklorx
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Joined: 08/30/2012
Other Things To Consider...

Did a bit more research and talked to some other amateur game designers. Other things to consider:

UPC Code.

Include the name of the game on multiple surfaces. You should include the name on at least one surface for each different surface size you have. So for example if you have a rectangular box that's two inches deep you should include the name at least on the face and two of the four sides of the box. If you have a square box you only need it on the face and one side. This is to ensure that no matter how the game is shelved the name will be visible.

truekid games
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Identifiers: Game name -

Identifiers: Game name - Company logo - Designer's name.
Any one of these things can potentially sell a game by itself. If a game DOESN'T have a designer's name on it, my first assumption is that it probably wasn't designed, it was just thrown together (though i'll grant that that's from a very specific perspective). These are also the things that people may Google while they're in the store.

Basic Info: Play time - Number of players - Recommended age.
People shop for these things. If they're looking for a kid's game, but you don't have recommended age on it, they'll often assume you're outside their range. If they're looking for a game that runs 2 players specifically and you don't say this on the box, they'll put it back on the shelf and look for something that specifically says 2 players rather than gambling that yours does.

What cements the sale: Art for front of the box, game-in-play on the back of the box (and maybe more art), theme/gameplay blurbs.
The box will most frequently get picked up based on the art on the front. When they turn it over for more information, give it to them fast and interesting, you've only got a few seconds. If there's no realistic shot of the game, people will assume the components aren't worth showing. Having the components shot be set up as a game-in-play lets store owners do some basic "this is how this works" explaining, too.

Word Nerd
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Pricing

With a MSRP (Manufacturer's Suggested Retail Price) on the outside of the box, shoppers can see whether a retailer is over-pricing the item or marking the item down. It may also provide a way for purchasers to compare the relative value of similar games, independently of the retailer's pricing system.

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