Hi. I'm designing a game and I'm not sure in what game genre it should be included!
This game is inspired in part on the battleship game and it's about two knights, one of them being challenged to single combat. Each knight has the same number of vulnerable physical points that he must attack or try to defend. To play it each player must roll a die to select which physical point he will try to attack or try to defend. To select a physical point it is required to roll a die at least once [luck] but the number of rolls is up to the player [skill/strategy] All physical points are linked in small groups and if a player gets to hit an entire group of physical points he will gain a special reward. There is a lot of chance involved when a player rolls the die, but when a player decides to rest to recuperate energy instead of attacking or defending, and when a player decides how many times to roll a die, this actions/choices involve some planning/strategy.
This game is inspired in part on the battleship game, so, in what game genre should it be included?
One more thing, if you liked my idea and decide to design and to publish a game inspired by it, please, let me know when it becomes available to buy, I might like it and get a copy myself! [it must be about medieval knights fighting one another]
Eclecticus
Thank you for helping me define the genre of my game.
What's a "push your luck" game and what kind of features are usually included in it?
Could I include my game in one of this subcategories: war-game, or, strategy game [turn based strategy/tactical game] ?
Eclecticus