So I am producing a card game that (for the sake of speed) let us say it has almost identical mechanics as Pokemon Cards.
You are a necromancer, you summon undead minions to fight for you, the minions do not attack and defend (like in Magic the Gathering) instead the minions all use abilities which you have to pay for (like in Pokemon Cards). Every minion will have four abilities which makes things pretty tight.
I have one layout which is a pretty obvious rip off of Magic the Gathering for now just at this very early mock-up stage just to feel out the dimensions. And I have one layout in which the minion illustration is to the right and the abilities are on the left, so that when the player is fanning out their cards they can see the abilities more easily and it gives a different perspective on the minion illustration. Let me know your thoughts on each direction please.
(These do not reflect the final product, I will be putting them in the hands of a professional graphic designer once a direction is picked to completely overhaul them).
Thank you for your time!
Hi GG, can you tell me a little more about why it doesn't feel right for you please?