This thought has occurred to me lately. For what audience are we designing games?
I have heard that millennials are responsible for the resurgence of board games. Hurray, right? Board games move forward?
However, millennials are getting older. We (I’m a millennial too) need more and more complex games to keep us entertained, according to the stats. We grew up on simpler games that hooked our hearts, but now we need more stimulation, in the form of heavier games. Perfectly natural, of course.
But what happens when our target audience of millennials are too old to play board games? Will board games go extinct because we didn’t help the younger generation love them like we did?
Are we only designing board games for ourselves, or should we begin designing board games that actually compete for the average ten-year-old’s attention?
I might start a poll to see what you all thinks about this. Who do we make our games for? Do we make games for kids, millennials, or whom?
Your fascination with games started as a kid, then—when the games you loved were relatively newer (no offense intended). I’m sure all of us have basically the same experience, too.
That’s my quandary. What are the younger kids of today experiencing with board games? Walk into Walmart’s game aisle and you’ll see the selection: a couple of classics, a large selection of social, adult, or party games, and the basic children’s games. You might see a couple of new board games, if you’re lucky—but they usually really aimed for kids.
Monopoly captured our grandparents’ hearts. Risk captured our parents’ hearts. What’s next?