***Mechanic: Roll six custom dice. Select three dice. Purchase three tokens based on corresponding dice.***
My dice rolling game wouldn't be a dice rolling game without dice. But in playing I have discovered that removing the dice and just leaving the tokens works just as well.
You see, instead of rolling dice and then purchasing/playing the corresponding token, I could just flip the tokens over (or put them in a bag) and then just pull them out at random. It would replace a phase (the dice rolling phase) with a chit-pull phase and completely remove the need for dice.
But dice are fun! or is chit-pulling just as fun?
But dice are expensive! But chit-pulling (to me) is not as fun.
But you get the same result! But it's a less fun (to me) means to an end.
Would you replace a mechanic just to shave cost on a game?
Would you replace a mechanic just to shave time in a game?
Note: Play testing has been super positive to the dice rolling aspects of the game. Dice can be super fun!
Excellent questions.
And you're right, I ought to ask outside of my current pool of play testers.