Does anyone have a good method for quickly handing iterations for game mechanisms? To clarify,I'm trying to rapidly mock up possible ways to accomplish a specific mechanism, but based upon previous decisions in the iteration, i need to be able to think through how each decision alters that mechanism.
For example, If i used a bag pull, versus a die roll, versus a card draw, how can I quickly split off each iteration and see how it works out. I'm not sure if I'm making myself clear but I believe someone probably has encountered this issue and found a viable solution. I don't want to have to create a new page or document each time I alter the idea for the mechanism.
-Darke
Ted,
I have used mind maps in the past but I hadn't really considered them. I can't envision how it would work. Do you know of any examples? Perhaps a video tutorial (can even be for video games) where I can see how it used in 'real life'?
-Darke