I was shooting around some ideas for a game and was wondering if there is any good reference for a game that has a 1 player that is against all the others, but the others are not co-op.
The idea is, one person plays the prohibition police and the rest of the players are competing for the moonshine market. The game would require economics, area control, hidden movement, and resource management.
The police player would be doing the same turn structure, but working to upgrade his force, gather intel, etc. While the moonshiners are trying to get sales, manufacture, improve stills, etc.
Generally I see no problem with this working, though it may take some more effort in terms of game balance.
I agree. The main issue is to keep the police from picking on one player.