I'm working on a game where players have secret identities (with an "s"), in which keeping the identities secret is very important, and in which you can only control your own characters. The problem I'm running into is I don't know how to make action-taking possible.
The way I've thought about it is to give each character a deck of action cards, with a different background but all the same back. You then all play a card, shuffle them, reveal them, and voila, you know which character does what. However, I don't see how you can get those cards back without telling everyone who you are...
I'm kind of stuck, and can't figure out another way to go about it. Any ideas?
@Chriswhite, and anyone wondering what the game is: each player in the game secretely controls 3 characters, one of which is a Guildmaster. There are no uncontrolled characters (although, now that I think of it, I sort of want to add them). The Guildmaster has a few actions they can use that the agents can't, but aside from that, they're the same, except that killing a Guildmaster wins you the game. Therefore, what needs to remain secret is:
- Which 3 characters belong to which player;
- Which of these 3 characters is the Guildmaster.
@kos: While I'm thankful for your time, these ideas don't work: Option 1 doesn't make sense since the characters should be controlled by the same player throughout; Option 2 would give the second player to take their cards the identity of the first one's agents, and the same to the penultimate about the last player.
@Redonesgofaster: Ooooooh, shiny. That's a pretty awesome idea. Just need to figure out how to make a cheap dial for playtesting purposes.
@Letoffstudios: That would work, except that each deck represents a particular agent, so that when we reveal the chosen actions, we know which character does which action.
@Zag24: Hmmmm, interesting, and probably cheaper to make than a dial.
Thank you guys, BGDF rocks!