Long-time listener, first time caller.
I'm relatively new to board game development; one game somewhere in the mid stages of development. Most of the concepts are down and partially tested, and I'm now looking to refine mechanics. So here's my question:
How much should I worry about mechanics overlapping with existing games? When you're looking for mechanics, the simple ones are already in use, frequently by high-profile games. So, do you avoid those ideas, or do you rationalise that a mechanic is a mechanic, and you shouldn't worry too much about reusing them?
Discuss!
Great, thanks both, really helpful! It's settled my mind some.