Hello,
today I'm searching some games which are all about or use assassination in them and what kind of mechanic they use. If you know any pleasa tell me. I think Ninjato is something like this, but I haven't tried it.
My goal is to make a game about assassination, played by cards, being little bit abstract problem-solving-game. The scenery will be at medieval Japan, some Italian city during Renaissance or some modern day big city. What kind of mechanics would you use?
Thank you for the related topic, it was interesting altough it wasn't excatly what I'm thinking of. My game would be more like a puzzle-game, with some elimination mechanics and money/victory points, played with cards.
Last night, just before falling asleep I came up with this idea of mysterious market place, where information is sold and bought from different kind of mysterious characters. Because in the working phase the scenery of the game is in Renaissance Venice (ooh, how original! I know.) and the working title is now "Murder in Venice" (yes, I'm so imaginative) some of these characters have kind of form already:
* A harlequin, whose information is partly true, partly false (two cards, another one is real information and another is false)
* Silver merchant, who is taking payments only in silver coins (which could be semi-worthless piece of money, but also semi-rare, so you might have to buy it for more expensive price from somewhere or someone)
* A Loanshark, whose information is getting more and more expensive every turn/every time someone buys it
* A doctor, - nothing yet -
* Some others..
Also I came up with an idea of seven mysterious men, who are identical figures in black robes with these Venetian masks in different colours. Every player has a target, which is one of those mysterious men, but player won't know which one. So he have to buy information from the marketplace and sell his own information, to find out his target and murder him before others murder their targets.
Also I'm thinking of merging Clue's envelope into these mysterious men. Every envelope would represent one of the men and contain some info about him. Then every turn some of the info would be placed to market to be sold.
How about this?