My play testing is going well, the resource system is pretty solid right now, but now i need to fine tune my attack mechanic
I am done with the creatures attack being 1 digit number since i did that in my previous card game and i dont want a repeat of it
Right now my creatures attacks are in the triple digits, 100-900 which probably wont reach that high
so im trying to figure out a way to handle it. there are multiple ways to go about it
1. when a creature attacks another creature with lower defense, the attacked creature will lose defense points and will remain with that amount until killed
So lets say my creature ATK is 200 and my opponent's creature DEF is 500, once attacked it will be 300 DEF
2. Next is, if my creatures ATK is higher than the Opponent's creature DEF then the attacked creature is killed instantly.
and alsomy attacking creature is killed if opponent's creature DEF is higher than the attackers ATK
3. The last mechanic is if the opponent's creature DEF is higher than my creatures ATK, and with multiple creatures attacking the DEF creature and it survives my turn, then the DEF goes back to its original points at the end of my turn, just like in Magic, if a creature is attacked but not killed by the end of my turn then it goes back to the normal DEF
I do kind of like number 2 the best but what do you guys think?
i just dont really like the 1 digit power, just seems bit boring to me, and the strongest cards will only ever be capped at 9
having low digit number also screws up my faction cards
the faction cards are the players life points, in my case its population
having lets say 20 population for a faction card doesn't seem like much (story wise)
but with having a population of lets say 1500, creatures with 200, 400 or 600 attack points, if it ever gets that high, when they attack the faction card, the faction population will go down by the number of the creatures attack power until the faction card goes to 0