It's for a game like duel masters(renamed kaijudo) which is a simplified version of magic the gathering.
There is a situation where 2 cards with the same ability have a different cost with different strength. When I play duel masters, most of the time, I will prefer paying less to have a weaker creature and get that ability rather than paying more. Here is an example:
Cost 3
str: 1000
tap a creature in opponent battle zone
Cost 4
str: 2000
tap a creature in opponent battle zone
The mathematology is simple, each mana gives 1000 str, and the ability cost a certain str. In this case 2000 str for the tapping ability.
But waiting a turn to summon a creature with the same effect is not worth it on my point of view. I would prefer use the cost 3 creature. But if the cost 4 creature was str 3000, then I might reconsider because it could give me an edge over my opponent.
So I was wondering if creature strength is actually more valuable that special abilities. Or does people expect to get stronger creature when paying more mana rather than getting better abilities. This is why I thought of cutting ability cost by half.
I know that abilities are more situational, so there are not useful all the time while strength is a better investment. But playing without abilities is very hard (at least in duel masters) so they are essential.
Some comments I made for the other thread. Thanks for the feed back so far.
Abilities that modifies other cards has no impact in the card itself. So this is much tricker to balance. I am not sure if I would use such ability.
Does the creature using the ability become tapped (unusable for the turn) if the ability is used?
I mistranscripted the ability. It's when summoned, tap an opponent's creature.
Could I pay 4 mana for a 4000 str monster with no abilities?
In the original duel master game, it worked like that but I will give an extra 1000 for monster with no abilities.
How much life does my opponent have? How much mana do you get each turn and what determines it?
6 hits, creature strength does not matter (In duel masters), if 6 creature passes, the player dies. I am not sure if I am going to keep the same system in my game.
What are the synergies during the game? If I had a deck full of tap creatures, is there any way you could stop me from just disabling your creatures every turn and attacking you with a single creature every turn and wittling you down? are there any counters to this strategy?
Again in duel masters, players can attack players or tapped creatures. So using a tapping ability makes it vulnerable to attacks and not all creatures can block. There are creatures with tapping abilities, and if you do not have blockers to back them, you might lose them on the next turn unless they are strong.
PS please don't use multiples of 1000 for stats, use smaller values, it is a headache dealing with the extra 0s.
Of course, I was simply citing duel masters. I might use increments of 10.