I Just made a comment lately about a video game that somewhat surprised me because it could be used as a balancing technique.
Could this be a cheap way to balance a game by making all special ability weak so that unbalanced abilities does not break the game?
I think having a load of weak abilities is more likely to be convenient in a video game since the computer does all the calculations for you. While in a board game, players could prefer having less abilities with more impact on the game.
What do you think?
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Of course, but if the ability is weak, I could catchup in other ways since it does not give you an overwhelming advantage.
I agree that MMORPG has simply too much stats. My girlfriend is playing Maple Story and I don't understand the stat system in that game. When AD&D look as a more simple system, it starts looking dangerous.
I imagine by distinct you mean grouping abilities and their effect to reduce overlaps and avoid that all stuff does the same thing.
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(^_^)
I like that philosophy.
Personally I like significant power, it's just that there are always risks of powerful combinations or game breaking abilities.
So I have not found any method yet to easily design special powers.