I am in the middle of designing a board game that has a lot of potential and is pretty original. The problem I'm having is coming up with an original mechanic for how the players will battle.
The game is split into 2 phases. The first phase is defined by forming a team or "fellowship" and battling against the game in order to kill beasts and monsters in order to build up to capturing a dragon. The person who contributes the most to capturing the dragon wins the first phases, and the measurement for contribution is victory points.
The second phase is defined by the remaining members of the fellowship coming together to kill the victor of the 1st phase. The winner of the game is the person who contributes the most (victory points) or the original dragon capturer.
So the mechanic I need is a way for individuals to gain VPs while on a team and a way to interact with the monsters, the dragon, and the victor of the first phase.
HELP!!!!
Thanks for the feedback. The big reason I like this game theme is like you said, 1 against the mob. I think it will create some wonderful results. I've had a few people give me some ideas. One other that I like is have each player lay down their attack cards and special cards relative to who they are playing face down once a round. The damage is dealt out and the monster has a chance to fight back if it isn't killed. Each monster will have special abilities and send specific damage to specific players based on their secret motives.
I've also thought about giving each player mini goals or objectives during the game based on their secret motives. I think this would add a lot to the game.
You mentioned that dragons isn't too exciting for you. What do you think would be more enticing?