Hey gang!
So Dominion is still going strong, quite a few challengers are doing rather well, many critics are turning their noses up when they hear "deck builder"....
I must say I've completely fallen for the DB mechanic. I find it so very elegant in the ways it creates that feedback loop to regulate the runaway leader issue, how players start on an equal footing with basic/boring cards are free to develop their own strategies/combos/engines as the game progress or how it instill that little element of randomness (which shafted me soooo many times).... among other things.
But this is not about singing the praises of deck-building. Nope. It's about finding a way to beat this addiction. My last three designs can be classified as deck builders. They are all well into beta testing and I really enjoy the feedback i've received so far. The first one is definetely a "pure" deck builder but the other two are using the mechanic along with others.
Not a problem? Some great DB games have been released recently (I'm looking at you AFAOS) .... yet, I feel I'm boxing myself in a niche and, with the current trend of "Groans, not another deck builder" that seems to stain all games with a smidgen of the DB mechanic, I feel I should change tack and try something different. I got two more prototypes underway but while typing away (stream-of-consciousness style), they seem to organically call for DB as a core or important mechanic. Didn't mean for it to happen but it did. Seemed to fit thematically so perfectly it would have been silly to ignore it and try to shoehorn another mechanic.
Anyway.... (OMG has he got a point?!) ... I need to find something new (to me) so I'm asking for suggestions of some cool mechanic that i could sink my teeth in and ease up on the DB addiction. Knowing that I mainly design card games or strongly reliant on them, both for the ease with which you can prototype them and the many PoD services available (not quite easy to print big board out here in NZ than it seems to be in the states) so i can send something half decent to playtesting groups. Thanks for any suggestions.
I'm off to dig out that BGG list about "Mechanics that make you go WOW!" (or something to that effect)