Hi Everyone!
I'm not a poker player, but I really respect the emotional response that can be found in a game of poker. I figure that emotional attachment, and those experiences can be built in any game - but I'd like to understand more about how betting works in a controlled environment in order to understand how to tweak a game to get the desired results.
Since I'm a big fan of test driven development, I'm designing a game as an exercise in order to be able to tweak the game in order to improve the betting experience.
For this exercise - each player will be given a hand of cards that have either a rock, paper, or scissor on them. Each player in the game will be dealt 3 cards face up, and 2 hidden cards (they can see them, the opponents can not) to start, this is one of the elements I will tweak.
Now, conceptually, I'd like the round of betting to end up so that two players end up using their cards to play Rock, Paper, Scissors with each other. But that's not typically how a game like poker ends up with multiple people calling. The problem is that RPS doesn't work as well with multiple people - and I'd like there to be a definitive winner more often than not.
One possible solution is to have the betting round have each player bet against a specific person - and the highest pot plays out (and gets the ante/blinds - another variable for tweaking) the smaller pots split back to their respective players.
That feels a bit clunky to me, and as I said - I'm not a poker player - I'm just trying to create a decent sandbox for experimentation. I think there's a way to do this - and I may end up just using the way I just said - just was wondering if anyone else had any ideas about this or about betting games in general.
For this game I'm specifically trying to design a betting system in which you feel like you have odds for deciding how to bet, BUT you have to play your cards correctly in order to maximize that chance (if that makes sense). And in this case "correctly" also includes an element of chance.
I appreciate any thoughts and comments regarding this!
Ok to clarify -
Cards are dealt 2 face down, and 3 face up. There is betting of some kind that I would like to eventually be down to just 2 players. <-- this is the mechanic I need help with - I had one suggestion I posted, but I feel is slightly clunky and could be improved upon.
The 2 players still in the running pick up their cards, and then one at a time, I pick a card put it face down, you pick a card and put it face down, we flip the cards simultaneously and the winner gets 1 point, ties are 0 points, highest points after the 5 cards wins the pot (along with the antes/blinds). On a split/push you split the pot and deal a new hand just like in poker.
So I'd like to avoid having multiple people playing RPS against each other - as it gets messy as you said about what beats what. Though, if I treat it like suits, and assign values to each of the cards (like Rock - 1, Rock - 2 etc) then I could use those as a multi-player resolution mechanic which might work out nicely like you said - and allow for a simple winner. That is definitely something to test!
If that explanation doesn't make sense please direct me so I can clarify :-)