Hello, everybody. I'm making a board game that teaches children about world geography and culture as part of a personal project. Main gameplay revolves around a spinner divided into the continents of the world and an extra "fun" category along with the corresponding cards. All the cards have questions on them that relate to the world and cultural components of different regions around the world. I've been having a bit trouble deciding on what type of board I'd like gameplay to develop on.
I have two ideas as of now:
1) A normal path (like in Candyland) that ends up with the player who reaches "finish" first winning
2) A map of the world with corresponding illustrations for the regions of the world; 1 question answered correctly = 1 card gained, player with most cards at the end wins
I don't know which to choose or whether there are better ideas. Please share your thought, advice, or any new concepts you might have. Thanks! :)
I suppose I am testing existing knowledge with the game concept I currently have in mind. Could you give me an example of a deeper mechanic that would help children learn more effectively?
I know of a game called Great States that I used to play as a child; it was centered around the geography and culture of the United States. It features a board that has an illustration of a map of the U.S. with icons and landmarks for each state drawn within the state borders. Much of the gameplay relied on players having to locate them quickly enough to find out which state they correspond to.
I was thinking of implementing such a mechanic in my game, but I decided it would be too difficult and the board would be too crowded; there are far more nations in the world than there are states in the U.S.
Any advice? :)