How can we create "game-defining" concepts? These elegant mechanics and impressive components can hook an audience and can be a significant selling point to new players.
What makes these concepts work effectively in games? What are a few areas with largely uncharted territory for innovation? Let's look at some ideas:
http://www.gamesprecipice.com/building-gdc/
Questions for discussion:
What other areas exist that are ripe for innovation?
How else can we create these player-favorite mechanics?