Bull riding rules from Wiki:
"Judges award points based on several key aspects of the ride. Judges look for constant control and rhythm in the rider in matching his movements with the bull. Points are usually deducted if a rider is constantly off balance. For points actually to be awarded the rider must stay mounted for a minimum of 8 seconds, and he is scored only for actions during those 8 seconds. The ability to control the bull well allows riders to gain extra style points. These are often gained by spurring the animal."
-What I have in mind for a basic turn structure is that during a player's turn, he is riding a bucking bull while other players take the role of the bull and play cards to knock him off. So the player whose turn it is plays a card, player A plays a card (trying to knock him off), turn player plays a card in response, player B plays a card, etc. If the player whose turn it is lasts 8 turns (each turn a second), they are awarded points.
-I have in mind 5 suits corresponding to 5 different tracks on the board. The 5 tracks have an intersection point and branch out from there. The intersection point has a value of 0. The 5 tracks have values from, say, 1-10.
-Players have hand of 5. Cards will have movement points on them that move a bull along these tracks.
-Player A will play a card that says move bull +4 on blue track. Turn player responds with -2 on blue track, draws new card. Player B plays +5 on blue track, draws new card. Turn player doesn't have any blue and discards, etc. Maybe non-turn players can play two cards if they bring bull back to space 0, e.g., player A plays -2 blue, +5 green.
-Turn player will get kicked off bull if bull moves past past space 10 on any track. If survives 8 turns, is awarded points.
-Not sure how to score points. Maybe 5 minimum for lasting full ride and style points for a max of another 5? How would style points be awarded? Maybe turn player cards could be + and - and they could push their luck and play + cards to get closer to end of track?
Thanks in advance for any thoughts and/or suggestions.
Those are some really good ideas. I'm leaning towards the 2nd suggestion so that each round someone can ride a different bull requiring a unique manuever for style points.
The distribution of numbers is going to be the tricky part.
I'm wondering if the turn player cards should have a higher distribution of negative numbers compared to the other players who have more positive numbers or if they all should be the same. I guess it depends how often I want the rider to fall off. Maybe 50% of the time?