Hi, Firstly let me start by saying this is my first post on BGDF and this is my first game.
Im making a card game that (as of now) is 1v1 and I plan to also make it playable Co-Op, nonetheless lets get to the meat and potatoes of my question.
The game has 3 Resources, (Food, Metal, Lumber*) And each player controls a bunker that they have to keep structurally sound. If your bunker gets to maximum corrosion you lose, and if you build 10 anodes, you win! so there are two winning objectives. (your rival loses or you actively build anodes and win..)
Players will have a mat that you place specific cards on that also includes pictures of the 3 resources and your bunker.. You start the game with 1 Worker and can hire more workers up to a maximum of 5 through out the entire game. Anyways you can move the workers around to each resource, and if you leave 3 of them on your bunker you repair some of the corrosion it has received. However you need the resources to play cards and build anodes.. So the bunker corrosion/repair mechanic is there to add some strategy there. Does this sound like a sound idea? Any tips? Anyone familiar with this style of resource gathering and have some pointers or notice something that may seem flawed in my explanation?
Thank you in advance!!!
Travis
Number 2). Was what I was attempting to explain... Thanks for clarifying for future readers and providing insight.
I really like the combative resource gathering you explained from Scythe, I have never heard of that game I should look into it and see if i cant use that system or expand on it.
Im not sure how i would implement moving the resources around..
Im kinda stuck between all three ways of gathering the resources now after reading this.... haha Awesome reply though... this helps a lot. This being my first game I am quite the design novice.