I have an idea for a Wargame card game for 3-6 people. All of the players are on the same side. Play will go around clockwise. The player to your left will play the enemy during your turn, playing one or more cards (representing enemy troops) against you.
In a turn you play persistent friendly unit card(s) in front of yourself to build up a defense. Somehow your forces and the enemy do battle. My thoughts are vague on this.
The twist is that you win the game with politics. You can play cards to blame disasters on other players, belittle their achievements, and big up your minor victories. I might have cards deploying desks, paper work, and clerks writing "N/A" on forms.
It would be cool to include some ideas from the novel catch 22, such as where the WW2 Germans contracted the US airforce to bomb their own airfield.
Question: in which card games does one of your opponents, say, on your left take the role of your enemy? I think I've come across this mechanism before. But I can't remember where. I am seeking inspiration.
Thanks for your post. I am looking for something else. I guess there is a zombie, fantasy or etc, or military card game like I am describing.
My game wears the sheepish clothes of a co-operative game while player wolves will stab each other in the back for medals, drinks cabinets, and a leg up the military hierarchy.
I had better think about the two aspects of the game separately. The combat / defence has to work as a sub game. The self promotion and back stabbing has to work as a sub game.