I've always wondered about this, and am now facing it with a new game - how important is card orientation?
What I mean by this is - in my game, there will be a row of cards that a player can "buy" and the beginning of each turn. At the end of each turn, the bought card goes back into the center, so the next player has the option to buy it. There are 6 or so cards like this that are available to each player each turn.
So how much does it matter, the fact that to some players these cards will appear upside down? Is that just something that's part of board game - that an element will always be upside down to some players?
Also, my whole idea is that 6 cards each have different bonuses. That is what the players are buying each turn, a bonus to help them out during their turn. There are 6 different ones on the table, so each turn they must decide which ones to spend their money on. Is there maybe an easier way of doing this, other than just have the 6 bonus cards on the table? Since the players buy it but then return it during their turn, they don't really even need to physically grab the card (they can if they want). The bonuses are simply enough that they really just pay for it and point to the card they want to use and say "I'm buying that one" without lifting the card from it's position (again, since it's just going back there at the end of the turn). Can anyone think of a different way of doing this? If possible, i want to keep it all card-based and avoid charts or such like that.
Thanks Dralius. I hadn't given the icons idea a serious thought but now I will!
What thoughts, if any, do you have on the fact that players will pretty much just point to the card they are "buying", since it'll be easier than picking it up, putting it in their play area, and then returning it. So the fact that they just need to point and say which card they are using make the whole idea redundant? I'm trying to think if any other card or board games does this...