I'm exploring a card game mechanic where the orientation of the card plays an important part in how it is played. I'm wondering if anyone knows of any cards that use this mechanic?
Card orientation or rotation mechanic
I know Super Dungeon Explore had sides of the card labelled and noted the bonus. This represented equipment slots on the character (weapons on the right, armor on the top, etc)
I know that Innovation, depending on what sides are showing, those are the resources/powers/bonuses that you receive from that card.
My buddy had a very basic roleplaying game that tracked your premade characters on cards. It also had leveling equipment. Because it was all on cards, you turned the card sideways to indicate a level increase.
I later did research and found something somewhat similar:
http://www.kickstarter.com/projects/laboratory/shift-the-single-card-ccg
They did pretty well. I would buy a copy of their "CCG" if you're planning on doing the rotating card thing, as I understand they're the best, currently.
Illuminati and hacker cards where played like tiles, so the orientation was important.
The most important issue is if the card orientation is recorded while face down. This can be problematic as the action of flipping a card with the wrong method could change it's orientation. In that case, all players must flip cards the same way.
One idea I've played with today is using card orientation to determine if it is beneficial or a hindrance.
Everyone can place a card into a pool to assist someone building something. One direction gives a boost, the other direction fights the progress. The cards added have a positive top and a negative bottom. You just need to be careful when handing the cards in.
Personally, for card orientation, I would like to use them for status changes. For example, I had an idea that you could explore an area bu drawing cards from a deck. Some card would remove cards from the deck or make you jump to another card.
So the basic idea is that the area must be alterable according to the previous actions of the player. One idea is that certain outcome could make some cards flip making them behave differently from now on. It could probably be achivable, but again precaution when flipping and reshuffling cards should be used.
A suggestion could be that these operations are always done by the same player.
I'm familiar with super dungeon explore, the item types may only be equipped on the proper sides of your card. I do like that mechanic but it's not exactly what I'm meaning.
Lets say you had a square card, and each of the four sides had a different effect. You have a beacon in the middle of the table and based on which side is pointed toward the beacon the card has that effect. If you had played the card in a different orientation it would have a completely different effect.
Though this could be used in a similar way with equipment that has different effects based on where you equip it, thanks for bringing up SDE. Now I have another line of thought to explore.