I'm not sure if this really belongs in mechanics, but...
For a dungeon crawl game.
Each encounter has a game board, and pieces are placed on various areas, while there are cards for the mobs and players placed off board that have their various abilities and stats, as well as hold damage and aura tokens.
The main issue is keeping track of which card belongs to which mob when there are multiple mobs of the same type, and which have moved.
Currently this is solved by just keeping diligent track of which card is what - tapping it when it has moved, keeping its location somewhat relevant to where the mob is, etc. And introducing an initiative mechanic has just needled this even more.
I'd like this to be a little more bulletproof.
One idea is to use color or letter coding. So while there might be three tribal warriors, the red one goes with the red card. the blue one goes with blue, etc.
But I don't think it's terribly feasible to have every miniature to be a different color, and I'm not sure there is a good way to place colored dots on them, or even letters.
Maybe they can hold little flags?
What are some good ways to keep things clear?