I am working on a simple 2 player card battle game using blackjack as the base. That part is done. Now I am working on character cards, which mostly come into play at the end for scoring.
Right now I am going about it the way I always have- Attack, Defense, Health- with a total for those 3 that each character will meet. ie: 25 total, so one may be 11 A, 7 D, 7 H, another would be 8 A, 12 D, 5 H. They always total 25.
I am wondering if anyone can point me to something that really delves into creating character stats in a 'proper' way? Something that explains the ins & outs of balancing character stats.
It works as it is, but I would like to explore different ways to do this.
Thank you for any help you can provide.
Thank you everyone so far.
I have grabbed the reference document for Fudge & will go through it soon.
The system works with extremes to very balanced numbers.
The game works the way I have it, but not well. I now realize I how need to balance it. I am interested in how other games determine the stats with abilities, I have never read about it. What you said John & x3m helped kick in a different thought process.