I am thinking of implementing a chess like board game as a video game app where you can select the pieces to play with. Now there are a lot of chess variants out there to get inspiration for pieces design.
But what about Victory conditions?
Anybody have seen a different victory condition then checking mate a specific piece?
Because if I use check mate, I must have a weak slow moving piece on the board to make sure it is checkmate-able. There is also the possibility of getting a draw.
So I was looking for other type of victory conditions for inspiration, see if I can bring a different point of view to my design.
I thought about area control and capture the flag. It reminds me of Unreal Tournament Capture de flag and domination mode. Capture the flag is a bit more complicated to implement if you need to bring back the flag.
I had some new idea for the checkmate thing. My leader piece will be called the wizard. I like the idea of having a piece that moves like a queen but captures like a king. But the problem is that it makes it hard to checkmate.
This is when I got an idea from Chinese chess where kings cannot look at each other. In my game I could make my wizard piece move like a queen, but they cannot cross or stop at a space that is visible by the opposing wizard, else you are checkmate.
Diagonal check can be avoided by no being on the same space color, but octogonal check can only be avoided if another piece block the view. To this should make it easier to trap the opposing wizard piece.
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I want to make at most 40 unique pieces and one thing I thought to increase possible permutation is to have different movement and capture pattern. But considering all pieces behave differently, it could become confusing to know the movement of all pieces on the board.
So I thought of matching movement and capture pattern except for the wizard and possibly the pawns. But I will try to give each piece a special power like: Jump, Fly, Push.
I will probably use a 7x7 board where each player will chose:
3 different pieces in 2 copies
and seven pawns.
plus the wizard.
Which ask to remember the movement of 9 piece including yours and your opponent.
Else I thought replacing 2 pawns with Elite Pawn which are slightly more powerful than regular pawn. And maybe 1 of the chosen piece could also be an elite piece which is more powerful than the 2 other pieces.
So now players will need to remember 11 piece patterns.
This is all the ideas I have so far.