I have been developing a miniature wargame as of late (in the vein of Warhammer, but of course different). Typically, miniature wargames utilize dice for deciding outcomes, like combat, shooting, and magic (if applicable). I realize that traditional strategic wargames utilize chits (cardboard tokens) for various things but I am wondering if chits can be utilized in modern wargaming to determine combat outcomes and all of that?
The reason I want to use a chit pulling system is that there will be an element to the game that allows players to customize their odds (which chits will be available to them). This could also be done with dice, but I am interested in trying the chits out just for a different flavor.
My concerns with chits involve their ability to be as random as dice. Can they generate truly random results? If someone drops 6 chits in a cup, shake it up, and pull, the chits could potentially stick together, yielding similar results each time. The chits I'm thinking about using are roughly .75" in size.
Anyone think chits could work, and produce truly random results?
(----> Read this if you want even more details <----)
Chits would not be used for their "memory" capability. The chits would be reused each draw. The idea is to be able to make a "battle plan" where the chits you have for your army represent how they are trained, and as they fight you draw from the pool of these pre-selected chits.
For example, if I want my army to be experts at ranged attacks, I will include more ranged attack chits in my pool, so that when they draw, they have a greater chance to hit the ranged attack chits (scoring hits at range). The pool will have basic chits too so that you cannot insure ranged attack chits will be pulled each time.
I wonder if and when this game goes into production, if adding a beam would be difficult as far as production requirements. It would requite a cup, and a plastic bit to fit in the middle. It could be glued by the players I guess?