I have been trucking along with my game Battle of the Monumentals and came across a divide within my thinking...
I have three different victory conditions right now all linked to what I call "Mindsets":
Destroyer:
Reduce the enemy's health to zero
Commander:
Gain 12 Points by killing enemy units (Each unit has a specific point value)
Redeemer:
Dominate the middle ground and use your "restore" action to establish 15 Remnants (one for each restore action).
... My only issue is balancing these victory conditions, making sure one is not too easy or too hard...
As it stands the Redeemer mindset is the easiest, mainly because you only have to keep complete control over the middle ground and use one of your actions on a turn to gain a Remnant. This is the conservative playstyle.
Reducing the enemy's health is pretty difficult because you have to get all the way into enemy territory to deal damage to your opponent. This is the aggressive playstyle.
Gaining points is also a choir as it forces you to play the most strategicly. Pressuring units, making sure you don't give the enemy any points by miss playing ect. This is Right in the middle of an aggressive playstyle and a conservative one.
****Ideas****
1) Allow the player to have all three victory conditions and wins when one is completed.
2) The above idea but two need to be completed (reducing the health to zero would always have to be last?).
3) All three need to be completed. (In a specific order).
4) Allow the player to pick which victory conditions he wants. Depending on how many he doesn't pick he will get a bonus. (If the player picks only the Redeemer and Commander VC he gains 6 energy and 4 tiles to start). The player would only have to accomplish one but having less options for victory will give you bonuses (because you are less flexible). Another example would be the player choosing only the Destroyer mindset, starting with 9 energy and 5 tiles to start (Limited options, bigger bonus)
5) The player can only pick one VC
What are your thoughts....?
I like where this is going. Although for each you would have a tracker so the enemy would know very early on in the game.