I'm curious about what type of clock mechanics can be built into the drawing of cards from a deck. The simplest example would be a turn based game where a card is drawn at random and if it's a certain card it ends the game or ends that portion of the game. I'm particularly interested in mechanics that make use of a number of cards, so that players have a sense of how close they are to the end of the game.
Can anyone point me to a game where this is implemented well? Or if where it's done poorly and why it doesn't work there?