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Colors for Near/Far

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ruy343
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Which colors/color scheme would you use to indicate range, such as near and far?

For example, if you were designing a game about sniping, what colors would indicate close range, medium range, and long range (range 1, 2, and 3)?

I was thinking of Green for near and red for far, but it doesn't feel quite right... that's why I ask.

radioactivemouse
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The first idea that came to mind

ruy343 wrote:
Which colors/color scheme would you use to indicate range, such as near and far?

For example, if you were designing a game about sniping, what colors would indicate close range, medium range, and long range (range 1, 2, and 3)?

I was thinking of Green for near and red for far, but it doesn't feel quite right... that's why I ask.

The first idea that came to mind is having a 3 layered graphic...like a mountain range or a target reticle and highlighting certain parts to indicate near/far.

I'm not sure how you're planning to use this, so I'm just putting it out there.

Daggaz
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If you look at painting, its

If you look at painting, its not quite so much color as brightness and texture which is often used to portray distance.

sharp, bright colors and lines for things up close. blurred or smeared colors and textures for things further and further away, with darker shades.

blues and deep violets are good for distance however. think of the mountains and the effect the atmosphere has on their appearance when they are far away.

let-off studios
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Warm to Cool

Strictly thinking of colours, not iconography... Maybe think in terms of warm-to-cool? An example would be close range being red, mid-range being purple, far range being blue.

Also, think in terms of saturated-to-pastel? A deep, bright red on one end, with the lighter purple/lavender on the other.

I Will Never Gr...
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Consider perhaps

Consider perhaps Yellow-Orange-Red or White-Yellow-Red if you're using colors.

But please do keep in mind colorblind players. There are a larger than average number of board gamers who are colorblind compared to other activities.

Color is great, but have some sort of iconography to go with it. If you were to use Red-Green alone for example you would completely alienate the most common form of color-blindness (red/green).

ruy343
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Iconography

These are some good suggestions; thanks!

In terms of iconography (for the benefit of colorblind players), what would such an icon look like? A simple number? A longer/shorter arrow?

I Will Never Gr...
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The sky is the limit for icons.. whatever makes sense!

ruy343 wrote:
These are some good suggestions; thanks!

In terms of iconography (for the benefit of colorblind players), what would such an icon look like? A simple number? A longer/shorter arrow?

Without further context nobody could say.

What would make sense for your game? What's the theme? What's the range represented by? What other icons and/or art do you have? What is the range being listed on (cards? tokens? a player mat? something else?)?

Too many questions.

X3M
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Simple numbers, is what I

Simple numbers, is what I suggest.

FreedomPortal
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For iconography, if not

For iconography, if not numbers then you can use these:

- Full human shape for Far range
- From head to torso for Mid range
- From head to neck or shoulder for Close range

Gabe
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I would use the ">" to show

I would use the ">" to show different distances.

Close >
Medium >>
Far >>>

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