I'm trying to make a combat mechanic that feels less 'random' then Risk. Please give me your thoughts on my math / concept.
I'm proposing the following:
Each unit in combat rolls a d6 and then adds it's Accuracy rating (0-6). The total is divided by 5 to get the number of Hits.
I know I'm succeeding at making certain units more lethal (as their Accuracy goes up) but I'm not sure I haven't created a other problems.
Thanks for all the great feedback!
The game is modern warfare. Think somewhere between Risk and Supremacy/Axis+Allies.
A major design goal is that duration should be 2 hours max with 4 players, 3 hours with 6 players. (So simplicity/steamlined is key).
My core units include a Basic Tank, Improved Tank, Advanced Tank (and the same for Jets, Ships, Troops). I like the idea of one target number to hit with only the die type changing, but I guess I wish there was a way to be more elegant so I don't have to require excess components. - but I could live with it.
I have to admit some of what you guys were suggesting goes a litte over my head with terms like "implicit" and "explicit" when used in the context of mathematics.