Hi everybody; been away from the forum for a while, but back asking for favours!
Backstory: Last week I was fortunate to be invited for a games night with a couple of guys in town. We played a game of Star Wars miniatures - my first time playing a game anything like this. (Aside: I have avoided the miniatures side of gaming like the proverbial for fear I might get sucked in. In another life I know I would have been heavily into Warhammer 40,000 but I can't face walking into one of their stores for fear of my reputation.) I'm not exactly a huge fan of Star Wars (understatement) but I was excited to try out a game that was going to be completely new to me. I enjoyed the game a lot, and have harvested some of the aspects I enjoyed about it, and created my own version over the weekend. (Aside 2: The world is obviously begging for a Doctor Who miniatures game, no?)
Main Course: The game is a kind of Cannon Fodder-meets-Worms clone as a board game, with Star Wars miniatures mechanics. Really what I'm asking for here is advice on the combat system. Ideally I'd like a combat system with no die, i.e. no chance element. But I'm not sure if that is possible. Can anybody point me in the direction of a game with a die-less combat system?
I play tested the game with cards inspired by the SW game, with each character having HP, Defence, Attack and Damage stats. I'd be happy to settle for that style of combat, with the die roll determining outcomes if there is no alternative, but in that case I would like advice on creating and balancing the character stats, as I had to pretty much make it up!
Many thanks in advance, and apologies for my ramblings; it kind of just comes out mangled sometimes.
Boxoftricks.