Hello. I need your help in a game i am creating.
The game is a card game and will be played with standard 54 card decks, may be using 2 or 3 decks per player. mixing the cards, removing the cards that will not be used and creating a deck of 60 cards that is the same for both players (same quantity of creatures, spells, etc)
The things i am stuck are the resource system and combat.
the game will have many things that are the same like in Magic The Gathering. Player have 20 life points, if he loose the 20 points, he looses the game. Tha game will have creatures, enchantements, and "instants" cards, played anytime during your or opponent's turn.
The thing i am stuck is that i dont to use the "mana" system used in M:TG for resources, i want to use an energie system like magi-nation. the player transfer energie from the energie pool to the cratures he want to put in play. In the beggining i was thinking about the 20 life points of the player beign 20 energie instead, but that way the player will loose energie/life when he plays a creature. i think that i need to separate the energie from the life: 20 life points and 20 energie in the beggining of the game.
Other problem is combat. i want the player to choose who creatures he wants to attack instead of letting the opponent chossing the defending creatures, the attacking player chooses who creatures he is attacking.
I want to know what think about that mechanics. thanks my friends
I am thniking about mixing the energie system used in magi-nation, with the "set point total". That is the idea that comes to my mind always.
That way i can limit the number of cards a player can play per turn. The number of creatures (and actions he can do in that turn) he can put in play in each turn is controled by the number of actions per turn + the "energy system" used to pay for the creature.
And using the energy losing when a creatures attack a lower level one. EX: if a creature with 5/5 (ATK/DEF) attacks one that is 3/3, the 3/3 creature dies but the 5/5 will loose 3 energy after the and will be a 2/2 creature instead of a 5/5.
ANother thing i am thinking is why not leting the attackar chossing wich creatures he wants to attack?, will it unbalance the game? i dont a see negative point on that .... but i have never seen a card game using that system of choosing what creature you want to attack instead of beign the defender the one that chooses what creature is defendidng.